Figure 1: Graphics primitive rendering rates for isosurfaces.
Figure 2: Frame rate for isosurface rendering
Figure 3: Graphics primititve rendering rates for colored contour slices
Figure 4: Frame rates for rendering colored contour slices
Figure 5: Graphics primitive rendering rates for volume rendering with quad meshes.
Figure 6: Frame rates for volume rendering with quad meshes
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$Date: 2000/04/17 05:58:45 $, $Revision: 1.1 $